function CreateEffectBtn()
	Core.LoadImg("fbl_res","normal.png","normal");
	Core.LoadImg("fbl_res","press.png","press");
	Core.LoadImg("fbl_res","pass.png","pass");
	local testbtn = EntSys.EntCreateEntity("Button",entityroot,
	{
	 x = 67 - 0.5 * WindowWidth, y = 0.5 * WindowHeight - 437
	})
	GUIBase.SetStateData(testbtn, {state = "Normal", texname = "normal"})
	GUIBase.SetStateData(testbtn, {state = "Pressed", texname = "press"})
	GUIBase.SetStateData(testbtn, {state = "Pass", texname = "pass"})
	GUIBase.AddEventListen(testbtn,"EM_CLICK",
		function()
			if(bf and bf.prolelist) then
			--print(table.getn(bf.prolelist))
				for _,r in pairs(bf.prolelist) do
					if(r.standtexname == "tenshi") then
						roleeffects["sucking"](r,{addpertime = 50,duration = 10})
					end
				end
			end
		end)
	EntSys.EntSendMessage(testbtn, "EM_INIT")
end
